Tuesday, April 28, 2009

Konami Abandons 'Six Days in Fallujah' War Game






Sayonara Six Days in Fallujah, said video game publisher Konami earlier today, after former soldiers and activist groups tightened the rhetorical thumbscrews to the point the Japan-based company finally cried "Uncle." Konami had been set to publish the game sometime next year.

I'm not sure who to be more disappointed with: Konami, for caving to public pressure, or the pressuring public, for blankly deciding a game they've never seen and about which they've only the faintest mechanical inkling is automatically insensitive, inappropriate, and completely indefensible. I'll stop short of crying "censorship!" but I'm depressed that a few widely quoted individuals who rushed to judgment about a hypothetical simulation could fuel a public lynching before the actual game's been so much as glimpsed in action.

Hadn't heard of Six Days in Fallujah? It is (or was to be) a third-person shooter covering the Second Battle of Fallujah and developed by Atomic Games of Close Combat wargaming fame. I wrote about the game after it was announced a couple weeks ago, wondering whether a game based on any war could be entirely apolitical. As I said then, I was against the war in principle, but that doesn't mean I'm also flatly against the idea of attempting to confront what happened in the form of a "game" — a term to which I'd extend the definition "a virtual environment in which players can safely test hypotheticals." Note that I mean "safe" simply in the sense that a game lets you try, as well as see, and even to varying degrees experience things you couldn't otherwise. In the case of Six Days in Fallujah, it's supposed to involve coming to grips with some of the horrors of war.

Here's the deal. Some of the folks most offended by the notion of a game based on the fighting in Fallujah are Iraq vets and relatives of the battle's victims. It's impossible to grasp what they've been through, and difficult to argue with their position from an emotional standpoint, so I won't. What I will say, is that games deserve a chance to grapple with controversial, politically charged — and yes, even recent — subject matter. Just like any other creative medium, and without special exceptions made for one against another.

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