Wednesday, September 30, 2009

Thursday, September 24, 2009

Sony PS3 sales jump on price cut





Corrects to read Sony's "God of War" and Activision Blizzard's "Call of Duty" in penultimate paragraph; names of video game publishers were transposed

By Franklin Paul

NEW YORK (Reuters) - Sales of the PlayStation 3 video game console jumped in the weeks after a $100 price cut last month, and strong demand could lead to empty shelves at retail, a Sony Corp executive said on Wednesday.

"We are up about 300 percent over where we were pre-price drop," Jack Tretton, chief executive of Sony Computer Entertainment of America, said in an interview. "We are up significantly versus last year."

The increase represents sales in the three weeks after Sony slashed the price of the PS3 to about $300 in the United States last month, compared with sales for the three weeks before. The PS3's sales have lagged behind Nintendo Co Ltd's Wii and Microsoft Corp's Xbox.

A few days after Sony's price cut, Microsoft dropped the price of its Xbox 360 Elite to $299. Several technology blogs this week have reported that Nintendo is poised to cut the price of the Wii.

Tretton noted that higher demand for the PS3 could leave some retailers out of stock of the device, which lets users surf the Web and watch films on Blu-ray discs, in addition to playing games.

"If things continue at this pace, it is conceivable that there will be product shortages," he said.

Tretton noted that Sony is on pace to meeting its goal of selling 13 million units by the end of its fiscal year in March, compared with 10.06 million units sold the previous year by the Japanese electronics and entertainment conglomerate.

Tretton said he expects the price cuts and a lineup of popular games due ahead of the Christmas holiday will lift the entire video game industry, following some six months of sales declines.

So far this year, industry sales are down 14 percent, but could finish 2009 "flat to up," he says, since half of the industry's annual sales occur between September and December. In that period will come highly anticipated updates to franchises including Sony's "God of War" and Activision Blizzard's "Call of Duty."

"In a very difficult economy ... I couldn't be more optimistic about our fortunes for the rest of the year and for the future," he said.

(Reporting by Franklin Paul; Editing by Leslie Gevirtz and Richard Chang)

Monday, September 21, 2009

Virtuality reality used for blind













Virtual reality can let video game players escape from the real world but a group of researchers are using virtual reality to help the blind join the real world more, by navigating real places.

Researchers at the University of Chile and Harvard Medical Schoolare using three audio-based PC games that allow players to navigate a labyrinth, a subway system and real-world buildings based on audio cues. "Essentially the games work by interpreting information generated by spectral sounds like footsteps and door knocks," said Lotfi B. Merabet, PhD of Beth Israel Deaconess Medical Center and Harvard Medical School and co-author of "AER Journal: Research and Practice in Visual Impairment and Blindness."

"The player uses a keyboard to move and interact with the virtual world. By sequentially interacting within the virtual 3-D environment, the user learns to build a spatial cognitive map of their surroundings."

The goal was to develop audio-based gaming to help blind children develop spatial, cognitive and social skills.

"(We've) concentrated on developing the gaming software as a rehabilitation tool to allow blind users to survey unfamiliar buildings before actually navigating through them in real life, as well as conducting brain imaging studies to uncover how the brain of a blind individual accomplishes this task," said Merabet.

According to the World Health Organization, there are about 314 million visually impaired people worldwide and about 45 million of them are blind.

There are over 50 audio-based games for the blind currently available, according to Kelly Sapergia, who reviews games created by and for blind people for the American Council of the Blind's "Main Menu" radio program.

She said these vary from pinball to "Space Invaders"-style games to "GMA Tank Commander," which is a World War II game that lets you drive a tank and shoot various weapons at enemies.

Blind gamers also have access to the classic text-based gamesthat preceded the video game explosion, including titles like "Zork" from Infocom. Sapergia said blind gamers can plug in an audio synthesizer and have the text-based adventure read to them.

There are even games that offer a level playing field regardless of sight. Since 2001, AllinPlay has offered subscription-based online community games like "Texas Hold-em," "Crazy Eights," and "The Anagram Game" that were designed for both blind and sighted people.

Previous research efforts have also become games for the blind. In 2005, the Utrecht School of the Arts in the Netherlands developer a racing game called "Drive" in cooperation with the Bartimus Institute for the Blind. The game lets players drive a shuttle along a fixed track with a co-pilot named Bob. But compared to the millions of copies of PC and console games sold every week, the market for games for the blind is tiny.

"There's a community of blind gamers, but I think the main drawback has been that the big game publishers like Nintendo and Sony haven't created games that are more accessible for blind people," said Sapergia.

Merabet and fellow researcher Jaime Sanchez from the Department of Computer Science at the University of Chile do not view audio-based computer games as a replacement for current rehabilitative techniques but they hope this research will provide a complementary technique.

Wednesday, September 16, 2009

Tuesday, September 15, 2009

New Vuzix Wrap 310 Video Eyewear






Do you find your iPod or iPhone’s screen too small to comfortably enjoy watching video? If so, you might want to check out Vuzix’s upcoming Wrap 310 video eyewear.

The $250 Wrap 310, which will be available in the late fall, displays high resolution 16-by-9 widescreen video from your iPod or iPhone (as well as DVD players, computers, TVs, and other portable media players) via eye glasses that project the equivalent of a 55-inch TV screen. For audio, it includes noise-isolating earphones.

iPod-compatible eyewear isn’t new, but the Wrap 310 is designed to look and feel more like traditional sunglasses than other models. There are also optional VGA and component adapters, and an expansion port for future accessories.

The company says the Wrap 310 will operate for up to six hours using two AA batteries.

The Vuzix’s Web site had not been updated with information on the Wrap 310 at the time the story was posted.

Monday, September 14, 2009











September 11, 2009
- Back in June, a handful of PlayStation 3 owners got tapped to participate in the multiplayer beta for Uncharted 2: Among Thieves. Players could take on a co-op mission, blast each other in deathmatch, and go after some golden idols whenever they felt like it. People seemed to be having fun and enjoying the taste of what was to come.

Now, Naughty Dog's going to blow that "taste" out of the water with a massive Uncharted 2 multiplayer demo that is open to anyone with a PS3 and the Internet.

There's so much going on in this demo that's it's really hard to pick where to begin describing it. I talked to the developers the other day, and they said the purpose of this freebie is to give you as much of the multiplayer game as they can in a reasonably sized file. So, you give Naughty Dog 1.5 GB, and they're giving you four maps, four competitive modes, two co-op modes, the much-hyped cinema mode, the ability to create custom games, access to new skins, about 80 percent of the boosters you'll find in the final game, and so much more.

If they weren't planning on shutting the demo down around the time the game ships on October 13th, there's a good chance people would play this forever.

In terms of maps, you're getting the same Plaza and Village settings you played on or at least saw during the beta along with the Ice Cave and Temple. Both of these locales are described as smaller venues that are going to be a blast for close-quarters combat. The Ice Cave, of course, is going to feature that snow you're always seeing in the Uncharted trailers while the Temple will pack water sections and plenty of opportunities to flank opponents.

Similarly, Deathmatch and Plunder are back this time around -- both packing variations such as different difficulties for Plunder and weapon sets such as shotguns/snipers and pistols/grenades for DM -- but joined with Elimination and Chain Reaction. A round-based game, Elimination has two teams squaring off with the objective of killing everyone on the other team. Wipe out the other guys three out of five times, and you're the big winner. Chain Reaction has you capturing flags, but you have to do them in a specific order - one team works out from their base needing to capture 1 through 5 while the other team starts out from their home and needs to snag 5 through 1.

If you don't like any of the default settings, this demo's going to allow you to mess around with the options for sore limits, friendly fire and so on as well as letting you set up matches for just your friends. If you play with strangers, the new skill ranking system will pair you with similarly experienced players.

Of course, all of this multiplayer mayhem plays into the game's cinema mode where you can save matches, replay them, move the camera around, and do nifty green screen stuff. All of the tools that will be in the final cinema portion of the game are going to be here for you to play around with.

A final feather in the demo's cap is that it's going to have the fully fleshed-out money/store system so that you can take the cash you're earning in multiplayer and buy new skins, boosters, co-op weapon upgrades and taunts.

Friday, September 11, 2009

Apple Unveils iPod Nano With a Camera






Steve Jobs unveiled a new iPod Nano that includes a camera.