Thursday, September 10, 2009

Star Trek Online Taking Beta Apps Now





Ready to boldy beta where no one's beta'd before? Have a look at Star Trek Online aka STO to see about getting into their closed beta signup: Applications are available now. Developed by Cryptic Studios, the guys responsible for the City of Heroes/Villains massively multiplayer online games, STO picks up 30 years after Star Trek: Nemesis (and also, therefore, after the preliminary events in the recent Star Trek "reboot").

Like CCP's EVE Online, each player will captain his or her own ship, but the specifics of interior vessel exploration or the latitude you'll have to poke around planet-side are scarce. The Federation's a playable shoe-in, as are Klingons, and you'll even apparently be able to gin up your own race, though I'm not sure how allowing potentially millions of players to dilute the mechanics of race-based individuation and turn the precepts of evolution (and Francis Drake's stab at an intergalactic estimate of intelligent life) on its head amounts to a functional design feature.

But then I'm probably over-thinking the premise. It's Star Trek. The ship counselor the Next Generation series had psychic abilities. Explosions make sounds in space. Transporters reassemble molecules sequentially, unaffected by gravity or wind (never mind the question of how this might disrupt consciousness). Sure, you're not expecting flying monkeys with circus jackets and fezzes or flaming reptilian eyes hovering over desolate ebony towers, but protest too much and you might as well demand the ballistic performance of infantry and armor in World in Conflict be the equal of a military-grade simulation.

According to STO's news page, if you've already bought a six-month or lifetime subscription to Champions Online, you've already been accepted into the Star Trek Online beta, so no need to reapply.

Tuesday, September 8, 2009

Final Fantasy XIII to launch December 17 in Japan







TOKYO (Reuters) -

Japanese videogame creator Square Enix Holdings Co said it would launch the latest edition of its "Final Fantasy" game series on December 17 in Japan, which may help sales of Sony Corp's PlayStation 3 in the key shopping season.

The "Final Fantasy" role-playing game series has sold more than 85 million units worldwide since it was first launched in 1987.

Square Enix is developing "Final Fantasy XIII" exclusively for the PlayStation 3 (PS3) for the Japanese market, while in North America and Europe the game will be playable on the PS3 as well as Microsoft Corp's Xbox 360.

"Final Fantasy XIII" will sell for 9,240 yen ($100) in Japan, Square Enix said.

The game software maker said it plans to launch the new version overseas in spring 2010.

Sony and Microsoft are hoping that the launches of long-awaited game titles such as "Final Fantasy XIII" will help drive sales of their game consoles, which are running behind Nintendo Co Ltd's Wii.

Both Sony and Microsoft recently cut the prices of their game hardware to spur demand in the run-up to the holiday season.

In July, Square Enix launched the latest installment of its "Dragon Quest" role-playing game series for Nintendo's DS in Japan, reinvigorating demand for the dual-screen handheld player.

Sales of the "Final Fantasy" series have easily outstripped the 55.5 million units sold of Konami Corp's "Pro Evolution Soccer" series and the 41 million units of Capcom Co Ltd's "Resident Evil" horror titles.

Ahead of the announcement, shares in Square Enix closed down 0.8 percent at 2,465 yen and Sony dipped 0.4 percent to 2,480 yen, underperforming the benchmark Nikkei average, which rose 0.7 percent.

(Reporting by Kiyoshi Takenaka; Editing by Joseph Radford)

Friday, September 4, 2009

Internet addiction center opens in US

FALL CITY, Wash. -

Ben Alexander spent nearly every waking minute playing the video game "World of Warcraft." As a result, he flunked out of the University of Iowa.

Alexander, 19, needed help to break an addiction he calls as destructive as alcohol or drugs. He found it in this suburb of high-tech Seattle, where what claims to be the first residential treatment center for Internet addiction in the United States just opened its doors.

The center, called ReSTART, is somewhat ironically located near Redmond, headquarters of Microsoft and a world center of the computer industry. It opened in July and for $14,000 offers a 45-day program intended to help people wean themselves from pathological computer use, which can include obsessive use of video games, texting, Facebook, eBay, Twitter and any other time-killers brought courtesy of technology.

"We've been doing this for years on an outpatient basis," said Hilarie Cash, a therapist and executive director of the center. "Up until now, we had no place to send them."

Internet addiction is not recognized as a separate disorder by the American Psychiatric Association, and treatment is not generally covered by insurance. But there are many such treatment centers in China, South Korea and Taiwan — where Internet addiction is taken very seriously — and many psychiatric experts say it is clear that Internet addiction is real and harmful.

The five-acre center in Fall City, about 30 miles east of Seattle, can handle up to six patients at a time. Alexander is so far the only patient of the program, which uses a cold turkey approach. He spends his days in counseling and psychotherapy sessions, doing household chores, working on the grounds, going on outings, exercising and baking a mean batch of ginger cookies.

Whether such programs work in the long run remains to be seen. For one thing, the Internet is so pervasive that it can be nearly impossible to resist, akin to placing an alcoholic in a bar, Cash said.

The effects of addiction are no joke. They range from loss of a job or marriage to car accidents for those who can't stop texting while driving. Some people have died after playing video games for days without a break, generally stemming from a blood clot associated with being sedentary.

Psychotherapist Cosette Dawna Rae has owned the bucolic retreat center since 1994, and was searching for a new use for it when she hooked up with Cash. They decided to avoid treating people addicted to Internet sex, in part because she lives in the center with her family.

According to Dr. Kimberly Young of the Center for Internet Addiction Recovery in Bradford, Pa., addiction warning signs are being preoccupied with thoughts of the Internet; using it longer than intended, and for increasing amounts of time; repeatedly making unsuccessful efforts to control use; jeopardizing relationships, school or work to spend time online; lying to cover the extent of Internet use; using the Internet to escape problems or feelings of depression; physical changes to weight, headaches or carpal tunnel syndrome.

Exactly how to respond is being debated.

For instance, Internet addiction can be a symptom of other mental illness, such as depression, or conditions like autism, experts say.

"From what we know, many so-called `Internet addicts' are folks who have severe depression, anxiety disorders, or social phobic symptoms that make it hard for them to live a full, balanced life and deal face-to-face with other people," said Dr. Ronald Pies, professor of psychiatry at SUNY Upstate Medical University in Syracuse, N.Y.

"It may be that unless we treat their underlying problems, some new form of `addiction' will pop up down the line," Pies said.

There is debate about whether to include Internet addiction as a separate illness in the next edition of the "Diagnostic and Statistical Manual of Mental Disorders," due in 2012, which determines which mental illnesses get covered by insurance.

Pies and Dr. Jerald Block, of Oregon Health Sciences University in Portland, said there is not enough research yet to justify that.

"Among psychiatrists there is general recognition that many patients have difficulty controlling their impulses to chat online, or play computer games or watch porn," Block said. "The debate is how to classify that."

Cash, co-author of the book "Video Games & Your Kids," first started dealing with Internet addiction in 1994, with a patient who was so consumed by video games that he had lost his marriage and two jobs.

Internet addicts miss out on real conversations and real human development, often see their hygiene, their home and relationships deteriorate, don't eat or sleep properly and don't get enough exercise, Rae said.

Alexander is a tall, quiet young man who always got good grades and hopes to become a biologist.

He started playing "World of Warcraft," a hugely popular online multiplayer role playing game, about a year ago, and got sucked right in.

"At first it was a couple of hours a day," he said. "By midway through the first semester, I was playing 16 or 17 hours a day.

"School wasn't interesting," he said. "It was an easy way to socialize and meet people."

It was also an easy way to flunk out.

Alexander dropped out in the second semester and went to a traditional substance abuse program, which was not a good fit. He graduated from a 10-week outdoors-based program in southern Utah, but felt he still had little control over his gaming.

So he sought out a specialized program and arrived in Fall City in July. He thinks it was a good choice.

"I don't think I'll go back to `World of Warcraft' anytime soon," Alexander said.

Wednesday, September 2, 2009

Sony to launch 3D TVs next year





TOKYO (Reuters) -

Sony Corp plans to launch 3D TVs next year in a move to spur sales amid slowing growth in flat TV demand, the Financial Times said.

Sony CEO Howard Stringer will announce the 3D TV launch as well as plans to make its Vaio PCs, PlayStation 3 game machines and Blu-ray players compatible with the technology at the IFA electronics trade show in Berlin on Wednesday, the FT said.

The newspaper said Stringer is expected to tell the audience: "As with high definition a few years back, there are a variety of issues yet to be addressed. But the 3D train is on the track, and we at Sony are ready to drive it home."

Sony said the company plans to hold a news conference at the IFA at 1500 GMT and that it may update progress on its 3D TV development there, but declined to comment on the timing of any 3D TV launch.

Shares in Sony, the world's second-largest LCD TV maker behind Samsung Electronics Co Ltd, were down 3.2 percent at 2,440 yen, underperforming the Tokyo stock market's electrical machinery index, which lost 2.5 percent.

(Reporting by Kiyoshi Takenaka; Editing by Edwina Gibbs)

Friday, June 12, 2009

Video game sales drop 23% in May











WASHINGTON (AFP) -

US videogame sales declined by 23 percent in May from a year ago, falling below one billion dollars for the first time since August 2007, market research firm NPD Group reported on Thursday.

NPD said sales of videogame hardware, software and accessories dropped to 863.3 million dollars in May from 1.12 billion dollars in May of last year.

Hardware sales fell 30 percent to 302.5 million dollars while software sales fell 17 percent to 448.9 million dollars. Sales of accessories were 25 percent lower at 112 million dollars.

"The video games industry continues to struggle with difficult comparisons to last year," NPD Group analyst Anita Frazier said, although she added that "May is typically one of the lowest revenue-generating months."

"Every category declined versus a year ago with the exception of portable hardware sales which was bolstered by the continued strong sales of the Nintendo DS including both the DSi and the Lite," she said.

Nintendo's Wii remained the top-selling game platform in May on sales of 289,500 units followed by Microsoft's Xbox 360 on sales of 175,000 units, Sony's PlayStation 3 on sales of 131,000 units and Sony's PlayStation 2 on sales of 117,000 units.

Nintendo's DS was the top-selling handheld on sales of 633,500 units. Sony's PSP sold 100,400 units.

"There is a lot of new DS content coming to market this month for a wide variety of gamers, so we should see strong hardware sales continue," Frazier said.

Among game titles, the top-seller in May was UFC 2009 Undisputed on sales of 679,600 units for the Xbox 360 and 334,400 units for the PS3.

Wii Fit With Balance Board was next on sales of 352,800 units followed by EA Sports Active Bundle for the Wii on sales of 345,800 units.

Friday, June 5, 2009

Sony Joins Universal, YouTube Video Site

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Thursday, June 4, 2009

Videogame industry prays for resilient 2009

LOS ANGELES (Reuters) – Game publishers, in a rare moment of solidarity, joined forces on Wednesday to convey optimism for the future of their $30 billion industry despite spiraling consumer spending and a global economic downturn.

Electronic Arts, Activision and THQ Inc -- with Activision the sole profit-maker in its last reported quarter -- hope to focus on developing mainly blockbuster titles while finding ways to eliminate costs.

A year-long recession has slowed sales growth. Research house NPD estimates spending on U.S. videogames dived 17 percent in April. With top titles often costing as much to produce as a Hollywood film, publishers have had to make tough choices.

After a wave of belt-tightening in the past year, including widespread job cuts, studio closings and title cancellations, many now adopt a strategy of diverting resources to only their most bankable franchises.

"Our actual net development budget has been significantly reduced this year to $120 million ... but its focus is on a few of these quality titles," THQ CEO Brian Farrell told Reuters.

Executives see glimmers of hope in new audiences and more casual users, expanding beyond the industry's traditionally heavily male demographic to women and older people.

Electronic Arts CEO John Riccitiello sees 1 billion game players from just a few hundred million now.

Crucial to that vast expansion will be games that appeal not just to the hard-core, but also to families andcasual gamers, as exemplified by the enormous take-up of Nintendo's Wii and its best-selling Wii Fit fitness title.